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The Lone Tree

To create this piece, I took five rock models and populated them in Houdini. Then I made a proxy and exported it to Maya. Once in Maya, I moved individual rocks to certain areas to make a natural-looking cave environment. Following this, I sculpted the giant in ZBrush, textured him in Mari, and added additional rocks to him in Maya. The trees and roots were formed using Speedtree. I lit the scene in Maya and rendered it in Redshift. Finally, I composited the atmosphere in Nuke and adjusted its intensity to my liking.

The Plastered Port

To begin, I blocked out the scene in Maya. Then I sculpted the assets in ZBrush and textured them in Mari and Substance. I used Maya to place the assets within the scene and to light the setting. I then rendered the project with Redshift. Finally, I composed the atmosphere and lighting effects in Nuke.

Fortuitous Vendor

I formed the tree, leaves, and branches in Speedtree. As for the assets, I modeled them in Maya, then textured them in Mari and Substance. I then used Houdini to simulate movement in the branches, leaves, and debris, creating a variety of movements to achieve an overall desired effect. I animated the lights and composed the scene in Maya. Everything was rendered in Redshift, and I added multiple smoke footages in Nuke and dialed them to appropriate intensity to create the fast-moving atmosphere effect.

Anecdote

To start off, I modeled the proportions of the girl and her props in Maya. I then used ZBrush to sculpt her details and features, as well as pose her. Her clothing was created using Marvelous Designer. After this, I textured the whole scene in Mari. I used Maya to form the background and design the lighting. XGen was used to form the character’s hair. Everything was rendered in Redshift, and finally I composed the atmosphere and performed color corrections in Nuke.

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The Lone Tree

To create this piece, I took five rock models and populated them in Houdini. Then I made a proxy and exported it to Maya. Once in Maya, I moved individual rocks to certain areas to make a natural-looking cave environment. Following this, I sculpted the giant in ZBrush, textured him in Mari, and added additional rocks to him in Maya. The trees and roots were formed using Speedtree. I lit the scene in Maya and rendered it in Redshift. Finally, I composited the atmosphere in Nuke and adjusted its intensity to my liking.

The Plastered Port

To begin, I blocked out the scene in Maya. Then I sculpted the assets in ZBrush and textured them in Mari and Substance. I used Maya to place the assets within the scene and to light the setting. I then rendered the project with Redshift. Finally, I composed the atmosphere and lighting effects in Nuke.

Fortuitous Vendor

I formed the tree, leaves, and branches in Speedtree. As for the assets, I modeled them in Maya, then textured them in Mari and Substance. I then used Houdini to simulate movement in the branches, leaves, and debris, creating a variety of movements to achieve an overall desired effect. I animated the lights and composed the scene in Maya. Everything was rendered in Redshift, and I added multiple smoke footages in Nuke and dialed them to appropriate intensity to create the fast-moving atmosphere effect.

CONTACT ME

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TEL: (714) 321-8485  |  Art@RoyAhn.com

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© 2026 by Roy S. Ahn

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